28.2.08
Local and Long Range Masking Equipment
First there is something called Light Warp Gear, wich would be similar to the picture above. Usualy this equipment is installed on armor or very small vehichles. The technology simply projects a copy of the incomeing light out the other side of the object. Often an individual wearing Light Warp Gear (LWG) can be seen by a skilled eye if they come too close. The following chart shows the probablilities that LWG could be noticed for different perceptions and at what range.
Perception 10; 20ft=5%; 15ft=20%; 10ft=50%; 5ft=90%
Perception 15; 30ft=5%; 20ft=20%; 15ft=50%; 10ft=90%
Perception 20; 40ft=5%; 30ft=20%; 20ft=50%; 15ft=90%
This list is subjective and could change. Also the manufacturer of the LWG also affects the visibility.
LWG has nothing to do with Masking Equipment.
Local Masking Equipment Is what makes a Starship or Fighter or AGCV invisible to Radar, Lydar, Teraherts Scans or even the visible light spectrum. Local Masking Equipment is a shield Modification and adds about double to the weight and space of the crafts shield projectors. as well as costing between double and tripple the cost of the craft that it is installed on, depending on what type of radiation the Masking equipment is to nullify.
Long Range Masking Equipment is similar to Local Mask in that it is also a "Shield Type System". Long Range Masking equipment masks the Trasiton radiation output, or "Transiton Wake" that is emitted by all craft as they exit Hyperspace. However the Long Range Mask requires its own "Shield Projector". I put shield projector in quotes because it is technicly a shield projector and works on the same principals, however this device could never be used as a shield without heavy modification, which would render it useless as a Long Range Mask.
The use of a Long Range Mask is to prevent other craft from detecting your Transiton Wake as you enter a system, therefore making it easier to "sneak" into a system. As with all equipment these devices are not infalible, and have a 95% success rate.
Long Range Masking Equipment has a cost similar to Local Mask and Has approximately the same weight and space as the Hyperdrive.
I have only briefly touched on Masking Equipment, and will write more on the subject in the MOAG book.
27.2.08
Apologies
Hmm it's Wensday... and no new posts....
Yes, no, maybe so?
Good here is something to think about.
Skill - Intimidate
Strength + Charisma Modifiers
Klisks +3
Sargonian, Conar, Gargonan +2
Gorloch +1
Human, Naresken?, Macaneon, Cylonquin +0
Motiquee?, Ucasi -1
I think thats everyone.
Tell me what you think.
23.2.08
Thank You Mountain Dew
21.2.08
Skills Discussion
Now I'm not trying to start anything but a nice discussion. So give me opinions. I Demand It!
And maybe Shadowwire could explain some of the skills to people who might not understand them completely. Say for instance archery? WTF? And who knows maybe we could come up with some new or revised skills.
19.2.08
A New Man
James Edward Thomas worked at the Pentagon. His job was simply to analyze computer data from satellites and turn it into something the government could use. He was not a particularly handsome individual. He didn’t live in a big house, or drive a nice car. James wasn’t married, nor had he dated for several years. James, or Jim, as he assumed his friends would have called him if he had had any, wasn’t good at any sport or did he know anyone famous. Once when he was a young college boy he was engaged to a farm girl from New Mexico. Their relationship ended before they were to wed. Shortly thereafter James joined the Marine Corps, and worked 20 long years of his life to the rank of Sergeant. James’ Mother died only weeks after he joined the military, however he decided not to attend the funeral. His father had left when James was too young to remember. James never tried to contact him. James retired from the military at age 39 and began pursuing a degree in physics at MIT.
Frank Borgam met James in an elevator in Chicago, IL. They were the only two in the elevator when a terrorist bomb on the 10th floor exploded, sending the elevator and its two passengers plummeting from the third floor to the basement. Both of James’ legs were broken and his neck fractured. James Performed CPR on Frank and saved his life. Impressed by James, and after an extensive background check, Frank offered James a place in the CIA.
At age 46 and after a short recovery, James began his employment at the Pentagon. Every morning James woke up at 5:30. He dressed in a dress shirt and some nice slacks, combed his hair, ate his oatmeal, and drove 14 miles from his home in the suburbs to the Pentagon. Day in and day out he performed the same routine. Sometimes he would drive a different route just for a change of scenery. No one came to visit him at home or at work. Every morning he would walk through the same checkpoints, and every morning he would say his name the same. “Thomas, James E.” The guard would let him in and he would perform his scheduled duties. On his way home at night, James would stop at a local grocery store or super market and collect the items he would require for the next few days, or he would stop at the local bar. Sometimes he would drive to a Park and eat fast food on a bench. On occasion he would rent a movie or walk through a mall. James limited his contact with others. He rarely spoke unless spoken to and was very even tempered. Some might say he was out of touch with reality, or just a loner, however no one knew him well enough to make even an educated guess on what might be going on in his head. Truth be told, James was a thoughtful individual. His ideas pushed him along and made him as good at his job as anyone ever is. He was an enigma, an oddity. No family, friends, acquaintances, or even pets. He never did anything out of the ordinary. He was as nobody as anyone working in the Pentagon could ever be. He was perfect.
James went to work that day and did the things that were natural to him. He hung up his jacket in the same spot he always had. He ate his lunch at noon. He drank his apple juice, and even went to the bathroom at what could have been his scheduled time. He left work at 5:00 and drove to the store. He bought just the necessities and traveled home.
James exited his Nissan Sentra with his plastic grocery bag and walked to the front door of his two bedroom one bath, half of the duplex he lived in. He inserted the key and turned the lock. To his amusement the door was ajar. He wondered if he had left it this way that morning. He doubted it. He stepped into the living room and closed the door behind him. The TV was still there, as were the few other things that he owned. He walked into the kitchen and placed the bag on the counter. He put his keys on a hook next to the fridge and continued to his computer room. A quick glance revealed nothing out of the ordinary. Next, to his bedroom he discovered the same. He removed his jacket and hung it on a hook in the closet. Just as he began to turn around James noticed that two hangers were in the wrong spot. A shirt and a pair of slacks were absent. “Strange items to steal” he thought. Further inspection showed that a pair of shoes were also gone. James didn’t own a gun. Even if he had, it probably wouldn’t have crossed his mind. He walked slowly to the bathroom, the door was closed and the light was on. Someone must be in here, he thought. Curiously he opened the door. He was right, there was someone there, and he was looking him straight in the eye. A five foot ten inch man with brown hair, brown eyes and a slender face stared back at him. The man looked to be 48 years old and at first James thought he was looking into a mirror. He was even wearing his clothes. Although this was not a normal occurrence, James was not surprised, he was however, quite perplexed.
“Who are you?” James finally stammered.
“Who do I look like you idiot.” The man more stated than asked. James’ mind raced. Who was this and why did he look just like him?
18.2.08
The Salvaggio School of Painting and Photoshop...
Anyway, I usually try to work at 300 dpi. And my image size usually stays around 8 x 10 inches, but it varies with the shape and project. I start off in Photoshop with a blank, colored canvas. Usually dark green to help me get some green and yellow into my skin tones, seeing as I have a habit of painting a little too warm. I'm going to have images of each stage I talk about, so you can see what I'm doing, but I figure you've all seen a blank sheet of green paper, or a green canvas in any one of your photo manipulation/painting programs, so you don't need to see one again to know what I'm talking about.
I then come to the sketch portion of the drawing. I do this in one of two ways. The first being your traditional pencil and paper route, which I then take the sketch when finished, scan it in and move on to the next step. Or the Second route, in which I draw directly in Photoshop. This is the path I took with the picture in question. I was staying late after work one night, waiting for a ride home, and just started sketching in Photoshop and came up with the image. I must admit, that while I've done lots of drawings on the computer using my mouse, I am quite glad to be using a 6X9 Wacom Tablet for all of my digital painting. If you don't have a tablet, and aren't a savant with the mouse, then I suggest the traditional pen and paper route at this stage. Anyway, after my sketch was finished, I was left with this:
Now, whether I sketch directly in Photoshop or scan in a sketch, I like to keep my sketch on a different layer from my background/canvas and the color layer, or layer that I do my painting on. If you've scanned in a sketch, turn the sketch layer into a multiply layer, which enables the underlying layers to show through (but beware this will darken your colors and whatnot, so if you plan on deleting the sketch layer when you're finished, your underlying color layers will be brighter than what you were looking at when the multiply layer was there). If you've sketched directly into Photoshop, then simply sketch on a different layer than the background and you're set.
Okay, now that the sketch is in, it's time to start working on the background. I was taught to work from the back forward, but you don't have to do it that way. I'm doing a lunch-time painting session with an artist friend at work, and we've been trying to increase our speed in Photoshop, so I've started trying to lay down all the base colors I'll use and then go in for the finish work, but in this current piece, I've started at the back. So I start on the sky and clouds on a separate layer from the background, and end up with this:
Next, we move on to the mountains. I wanted to give the hint that while the foreground had a warm, summer feel to it, I wanted the mountains to be cold, and rugged. Anyway, I put the mountains on a separate layer just on top of the layer with the Clouds. Here's what I got next:
Next, I start to add in the trees. Again, on a separate layer from the rest of the image. Here it is:
Now as you can see, the trees are pretty bright. I wanted to give the image a sense of depth, so I needed to tone down the trees and bring down the contrast, so that the foliage doesn't blow out your retinas and also so as to not compete with the contrast that will be in the subject of the painting. While I'm toning down the trees, I wanted to start blocking in the trees above the Klisk, basically the mid-ground area. So I ended up with this: (which is the current state of the image)
So there you have it. The next step will be painting in the Trees that I've just blocked in, and adding the ground underneath the big, dog/bear thing (I wish it was the man/bear/pig from South Park, but unfortunately, it's not. Besides, Al Gore killed it). Then add the ground and shrubbery underneath and behind the Klisk, and then the klisk and the killed game next, followed by the bushes in the foreground.
To finish it all off, I'll probably take it in to Painter and give it all a once over in there, just because I'm like that.
Now, I didn't want to put this up as the rule on how to draw and paint in Photoshop. There are far better artists than me who can teach you how to do that. I just wanted to answer Jaunito's question. Hopefully I did, and hopefully Juanito and anyone else out there who wants to do some art will submit their work, so we can all enjoy it.
Until next time...
14.2.08
THE ULTIMATE SOLUTION.
Wait for it...
That's right! We get weapons instead of LIMBS!
Actually, if you haven't figured it out yet, I don't have any idea what the ULTIMATE SOLUTION is, but I thought it would be fun to get your hopes up. And enough of the "I'm offended" comments. Frankly, I'm offended by them.
Starship Classes
13.2.08
Hey Look! It's the new guy!
Welcome back to the Pit of Despair. . . RUN AWAY!!!
Take into account another point of view:
"I guess we should start with MOAG. MOAG stands for Mother Of All Games. Or Master Of All Galaxies. Or Midgets Operating Albanian Gondolas... or, well you get the drift. Anyway, MOAG was the brainchild of one Westly Harris. Having played copious amounts of MechWarrior and Dungeons and Dragons, we all came to the conclusion that these games were missing something. Or better yet, they had too much. Tired of referring to the various breakfast cereal charts and running tables, we simply wanted a base standard of game play in which the GM could expand and dictate at thier discretion. Now don't get me wrong. MechWarrior and Dungeons and Dragons are both excellent games, and we had no intention of coming up with something "Better", just different. Anyway to make a long story short, West came up with MOAG. A space exploration RPG set in the future, borrowing heavily from various subjects as The Predator to Star Wars to The Good The Bad and The Ugly. And possibly West Side Story. And The Abyss. Okay basically any work of science fiction."
We were looking for something better!!! This was taken directly from the first post of the M.O.A.G. Blog, by one Salvaggio. I hope you see in it what I see. Now onto the real point of my still straying post.
1) The humans are good. I think there might be something missing from them, but they are never going to be able to stand up to a Klisk mono e mono, but they can also knock a Ucasi flat on there butts with a swift slap to the back of their head. I do see that some of the species have certain things that make them what they are. Klisks are immune to poisons (and huge), Conar have some serious hops, Gargonan can endure a whole crap load of physical punishment, Ucasi are wicked smart, Macaneons have four arms..... etc. etc. etc. Maybe the humans need something like resistant to vapor poisons. I concede this, but I do not concede that the game needs balance. The universe is not balanced and if a person wants to play a character that isn't big and tough, they need to play to that characters strengths.
2) I agree with Salvaggio. West is the father of creation in the MOAG universe. What he says goes. If it's something that we don't like, DON'T WHINE!!!! Respect his authoritah.... I mean, authority. He knows whats best because it's mostly in his head.
3) Getting offended by whatever is said on this Blog is utter nonsense. Take everything with a grain of salt, a cup of sugar and a bottle of Zantac. If I have offended anyone, I want to make sure that you know that I probably meant it! But if you try to get back at me, pretty much everything rolls off of me like water off a ducks back. You should try it, it's easy and it's better than holding a grudge for something that really shouldn't hold much thought in your mind.
4) I like cake..... a lot!
I don't know if this is worth posting, but I'm going to hit the button anyway and you all will read it and I'll get comments on it and everything will go on as it has before me. End scene!
Next week I will start on something to do with the actual game.
12.2.08
The Monday MOAG Art update that was promised...
More interesting suplemental stuff...
Enjoy or do not enjoy... the choice is yours.
Ships of the Imperial Navy
Since the beginning of naval history, warships have been classified into several broad groups according to size and role. At times some of these roles have been out of existence, and from time to time the classes evolve to adopt new roles as the technology and practice of war change. However in a given navy at a given date the sequence of labels always remains the same in terms of ascending size and power of vessels. A frigate is always something less than a destroyer; a destroyer is always less than a cruiser, and so on.
Fleets of the Imperial Navy are made up of multiple vessels that can be divided into eight categories:
Gunboat
Frigate
A naval escort vessel between a corvette and a destroyer in size, frigates are used to guard important convoys and other ships as well as being support for larger fleets.
Never let your wallet fall out of a pocket...
Don't ask why or how, that's not important.
Just a friendly reminder to watch your stuff.
This has been a public service announcement from *Pablo Diablo*
11.2.08
Please don't take away my license...
On a general note, we've all noticed the recent additions to our ranks on the MOAG blog. I'd like to welcome all of the newcomers, and ask a small favor: Please post a simple entry about who you are, you don't need to list specifics or anything (You don't need to post you're name or address), just how long you've been MOAGing for and who got you into it, as well as any amusing anecdote you'd like to pass on. Label them as "Hey Look! It's the new guy!", and that way they'll all be together for easy perusing. I only ask this because I'm stuck on the outer rim of the MOAG territories, and I don't have as much contact with the rest of the MOAG universe, so I'd like to get to know the members of the Blog somehow. And showing up uninvited on your doorstep is probably not the best solution. We should probably make the "old" guys do this too, but we're old. And lazy. So it may take some convincing.
Now onto a more serious note. We've all been having great ideas as to how to make the game better. I think this needs to continue. But in order for this to be successful, we need to have some order. I therefore propose that Shadowwire has the final say in all things MOAG. I know that there are a lot of us that feel that MOAG is our baby just as much as it is Shadowwire's, but the simple fact is, He's been involved in 100% of the dealings of the game. No one else can say that. I know that Kang has probably done more than the rest of us for the game, and Bot and Myself have contributed quite a lot, but none of us can claim to be involved as much as Shadowwire. That's why I think it should be his decision. Now having said that, here's some advice I have for Shadowwire: Let the rest of us help you. When we submit an idea and it's not exactly what you had in mind, work with us to find a solution. Don't just throw it away. Also, let others help in making decisions when possible. If you can get a majority to agree on something, then go with it. It's for this reason that I suggest Shadowwire have the final word, not so he can be an iron-handed dictator, but that when we get into a discussion on what something should or shouldn't be, he can provide direction and a cohesive vision of what MOAG should be. I see us gathering in the future to discuss the book and what should be in it, and having some good, healthy discussions on all sorts of topics, and the only way we'll get something done is if we all agree that someone is in charge.
Anyway, I'll climb down off my soapbox now. I promise to get more artwork done and up on the site as soon as possible. I hope to have another piece to show during the week, while it's not necessarily MOAG art, it is science-fiction, and I hope you'll like it.
Revised MOAG.
First, We're abolishing Willpower.
Second, We're abolishing Humans. (Sorry they didnt survive the invasion.)
Third, We're abolishing slavery. Wait.... No that wasnt it.
Fourth, I mean Third... We're abolishing PCs. By PCs I mean Player Characters.
Sixth, We're Making all the species look like teddy bears.
And last, All NPCs will now be named "Greg".
and finally, If anyone wants to get together and write a new game loosly based on MOAG, let me know.
8.2.08
The Skill Known as Equestrian
6.2.08
Wait a Minute!
Also not everyone favors the same characters. Like Shadowwire mentioned, I know someone that has two Ucasi characters and he probably will never have anything else. I favor Klisks and Gargonans for the sole reason that when the going gets tough, I'm usually the one that got it to that point and I need a character that can take the brunt of most combat.
The point I'm trying to make is M.O.A.G. doesn't need more balance. Diversity yes, but the balance comes from people figuring out what the strengths and weaknesses are for their characters and working them to their advantage.
4.2.08
MONDAY MOAG ART - Character Art...
Anyway, there it is. I hope you like it. I have to finish it, but I'm happy with where it's heading at the moment. Anyway, I think I speak for all of the MOAGers out there when I say, "I want to be a sargonan now..." Anyway, I'll try to finish the klisk image for next week.
Character Balance
However, last friday night, some players and I discussed the human race and Moag and noticed that they seem to be somewhat lacking. I understand why Shadowwire set them up the way he did, but I and others think they need to have something that embodies the human spirit or will.
The idea we came up with is giving the humans a higher add roll. The reasoning is that humans, to survive, would have to be really good at something. By giving them a higher add roll, they have the possibility of being higher than average. And that would make sense since only the strongest, smartest humans survived the nerve gas attack deployed by the Conar.
The other idea that has been discussed between Bot and Shadowwire was making comeliness rolls all the same for each race. This would of course make sense because the only appeal a characters looks would be with a member of its own race.
Another idea would be to remove comeliness altogether. Reasoning being that there isn't any skill rolls or abilities that calculate comeliness into the base.
So to recap.
1. Humans need higher add roll for better game balance.
2. Comeliness rolls same across all races.
3. Comeliness roll removed due to uselessness.
So discuss away.
1.2.08
Diversity With Balance
I want to open up a discussion for the issue of Gaming Balance.
I know, I know, How do you create a logical balance between the species. I know it is hard, but I believe it is necessary if were going to market this thing successfully. As it sits right now, who in their right mind is going to play a human over any of the other species, particularly the Gargonan and Conar?
Ok, here's what I propose.
We create a BALANCED version, but again, how do you do this while still maintaining the current creation as we see it?
I know that technically we have the will power aptitude diferences, but this is not nearly enough to balance things. Even if we create a seperate "companion" manual for the will-power aspect, we still need to make the balance more complete.
It could be anything from giving humans a stronger aptitude for negotiation, thus giving them the ability to purchase equipment at a lesser cost or to sway the oposite party in any given situation.
We could give the Conar a penalty in that same ability. I don't know. I don't see any "logical" way to limit the physical attributes of any given species, so perhaps we need to think outside the box.
If we choose, we can later create an seperate resource for the game "as we see it."
In any case, People will never accept it as it sits.
Okay, I here by declare this topic *OPEN* for discussion.