Showing posts with label STTAAA3DC. Show all posts
Showing posts with label STTAAA3DC. Show all posts

18.7.09

A new sculpt from the-one-who-extensively-uses-Blender!




This may not quite be my style, but this is what comes from me sculpting a cube that has been subdivided 7-8 times without changing the general spherical shape enough. I think it turned out pretty great anyway. It looks like an ogre that had it's top jaw removed, and it's bottom teeth sealed to whatever was left. And it looks a bit cartoony, like a Super Mario Bros. character. I do like how the eyes turned out too. They are a circley thing that is in each eye socket, and blurred, colored red, and mixed with the render of the head itself. (Done with blender's compositing nodes, of course.)

12.5.09

Youtube on the MOAGblog?!??!!!



This is a sculpt I made last night. I decided I liked it (mainly the neck), and wanted to do more with it, so I made a new model, and modeled around it using retopo to keep it the same shape as the original mesh. The original is on the right, and the better mesh is on the left. The reason I did this, is because the original was just a box that had been extruded a few times, subdivided a lot, and sculpted. I wanted not only to lower the polygon count significantly, but I wanted a better mesh with decent edge flow. I succeeded at least, at lowering the poly count. If anyone wants it, tell me, and I'll email the .blend file. Since blender's like 13mbs, you should be able to get it easily. http://www.blender.org/

11.12.08

Snarf Chicken



This is my Snarf Chicken that I made during my CIS 1020 class today.. It's a sculpt with some compositing, and it looks freaking awesome..

18.8.08

..been messing with an awesome rig.




Well, I've been messing with tha Mancandy rig that I downloaded, and made hime lick his foot ...sorta.... Anyway, I was having fun with it, and so on.

10.7.08

Looks more like it's supposed to.




His proportions are better, because I moved his eye down. If you have any cooloer Ideas for me to attempt, then tell me, as of now, I'll be working on this. Comments are good, so keep showing signs of existance.

9.7.08

Oh, those were supposed to be ears!




Well, I moved the ears and did a lot of tweaking, so here he is! still isn't perfect, and I need to get the mouth less flat, and this time I decided to give you a render instead of a screenshot.

4.7.08

Ears! ..umm.. sorta..




Well I made ears, and they need a LOT of tweaking, but hey - he's got EARS now!! w00t! Well, happy 4th everybody! and I'll be working on this some more. Well I'm glad it's technically a head now, even though it looks so crappy. And yes Salvaggio, I'm so insane that I made a connection between the Gargonan, and Easter Island! Mwahahahaha!!!

3.7.08

Even better




Well, I'm yet to give him ears, but it's coming great. I really like the sculpt tool, because it's made things much faster. It's probably not zbrush, or mudkit quality, but it's a nice feature. Still, I'd like to see some sings of existance. I think I have a Jeffery family reunion to go to this weekend, (I'm not 100% sure though. My mom knows this stuff better than the rest of us.) so I won't be able to do much then. If West is coming, then It would be nice of him to bring his laptop. That way I can show him more than just screenshots. I might be able to sort-of timelapse what I'm doing with this, but I'm not sure.

More improvements.




Well, I'm starting to get used to blender's sculpt tool, and am getting great results. You can see the jawbone area now, and I gave him eyelids. He still needs ears, the mouth needs more improvement, and I think I'll have him end up more like the one in the header picture. I like where it's headed, and would really enjoy feedback from you guys. As for Sam's idea, He explained the head to me, and it sounds pretty awesome, but I haven't done anything with it. I probably would if I had any drawing skills to speak of, but seeing as I don't, I'll be sticking to the Gargonan for now.

Well, It's better now.




I've improved it some, and Sam let me use his computer, which has been extremely helpful-It's not JUMPY anymore! Well, I'm really happy with the nose, and the lips are coming. I haven't done anything with the eye so far, but i'll get the lips done first, then I'll need to really shape the head, and give it ears. I'll find an upload site, and give you guys a link if you wan't me to. If you have anything to say, COMMENT! Or POST! ...Seriously, I haven't seen anysign of you guys in the past few days, so please give signs of existance! Well, anyway, I hope you guys had as good a day as I, Dugway had it's independence day celebration today, and I got to watch some cool fireworks. I didn't get any pictures, otherwise I would show you guys one of the most exiting things in Dugway - as in, some of the ONLY exiting things here. So remember. If you are reading this, REMEMBER to show signs of existance.

30.6.08

A new start


Well... The first one was very flat and retarded, but after sort-of following a tutorial with a more box-modeling approach, here is what I've gotten so far. I like that it has so much more depth, and I like the box-modeling approach. This is my first time trying it, and the tutorial was annoying in some ways, but it had some useful ideas in it, and is my first look at this kind of idea. I'll admit it needs a lot more tweaking, but I'm happy with where It's going now. I'll upload some files somewhere, and give you guys a link. As for now, I'll be giving it more detail. It needs ears, and an eyeball, but Ill get to that in a little bit. I might use a low-poly model I got, and tweak it into the torso and limbs, but I'll do the head before I worry about anything else. I got the model here.

What has come so far....




Well Thanks Salvaggio! Here's what has come of my project so far. This is only a few minutes of work, so it looks pretty crappy, but I'm working in it.

well, I'm sort-of wanting to try Sam's idea. Here's what he's gotten fish (my sister Trishelle) to draw: